Showing posts with label 191202. Show all posts
Showing posts with label 191202. Show all posts

Bay City Post, Edition 82

Welcome to the eighty second edition of the Bay City Post!
Keeping you updated on the best city on the grid!

Your reporters and editor went criss cross town and came back with the following.

The Bay City Police and the Bay City Fire Department were extremely busy this month. Read the Police and Fire Blotter.

Once in Tisbury, where to go to? Dakota went there and got car-distracted.

After the announcement Kit Calico received the award for his contribution to the Bay City Post Halloween Contest with a small ceremony.

The Bay City Fire Department is always on alert. This time their action was captured on camera. Drama unfolded!

One of your reporters went all the way to Ottawa, Canada, to bring you the latest.

Despite 24/7 protection of the Hay Maze things went bad during a severe thunderstorm.

The weather has changed again. Snow is moving in from the North.
snow
Did you read the press release announcing the tree lighting event and the silent auction?

The path leading up to Bay City continues with The Suburbs. (this article is the reason why the Bay City Post is three times fatter as normal)

I got inspired by Uccie, again, and the result is, Dakota is lost! Can you help out?

On request, the Bay City Civil Defense released shields to mark public shelters. You can pick them up for free inside the Community Center. Emperor Michael the First of Bay City hopes that soon everybody around our Fine City citizens will be guarded against grid breakage and flooding with sturdy shelters as he has proclaimed.
One of your reporters has discovered a duck. Nothing newsworthy, I'll just leave it here.
hide!
Remember Bob?
Bob went to the Toxic Taco.
Bye Bob
On November the 18th the owner of the Toxic Taco sued the lead editor of this newspaper for slander. In it's defence the editor stated "It's written in the Bay City Post so it must be true".

The city workers, Linden Lab, have released new Premium gifts. Get them from the, well known, secret locations before time runs out.

The Bay City Post was one of the first to support the Secondlife Blogger Network (SBN) so to help them promote the other bloggers. Our support has been such a success that your favourite newspaper is slowly and silently withdrawing. The SBN has grown strong enough to do it without us. The best of luck to you!

Don't forget to check out the epilogue.

The previous edition is available from a cloud based structure on a server near you.

Happy reading. Keep us updated! Send us all your gossip, and bribes.
Editor Vick Forcella
191202

Micro reading manual, again, for Syl.
See that logo on top "Edition" with arrow down? There starts the edition.
You read and read and read, click a few times "older Posts" until you reach another logo named "Edition" but this time with an arrow up.
That is the last article in the edition.

Police and Fire Blotter

November 6th
Streets in Moloch were temporarily closed for an award ceremony as the winner of the Bay City Post Halloween Contest was given their award.
In a completely unrelated incident, one of the contestants was seen entering the BCPD station with a briefcase rumored to contain incriminating photos of certain residents. The contestant was seen leaving the station without the briefcase. The BCPD has declined to comment on the contents of the case.

November 8th
The Bay City Fire Department came across a woman who was lost in the Bay City Hay Maze during the weekly trip through the maze. The woman was escorted out of the maze and treated by local paramedics before being given a ride home. The patient refused to seek treatment at nearby Channel Island after spending the night in the maze.

November 12th
During a sudden storm, the Bay City Hay Maze was struck by lighting and caught fire. The fire quickly raged out of control and engulfed nearly all of the Bay City Fairgrounds. Upon surveying the fire, BCFD Chief Greybeard had this to say about the incident: "It was by pure luck that we recently scoured the maze for trapped residents. Since we can safely say that no avatars are in danger, and the fire itself is burning out of control, We will focus our efforts on keeping the residents of Bay City safe. Ever can have this one, we'll just keep it contained to the Fairgrounds."

The BCFD worked throughout the night keeping watch over the fire. When the rains came the next morning, the remains of the fire were quickly put out. The Hay Maze was completely burnt to the ground. One city official was overheard saying "At least I don't have to go picking up all that hay. Setting up for the Tree Lighting will be much easier now"

November 27th
Police responded to the grocers in Docklands after a fight broke out over the last turkey in the store. Both residents were arrested and the turkey was impounded as evidence. Detective Blasko was later seen entering the kitchen of the nearby firehouse with a large bag, an evidence label along with several traditional side dish ingredients were visible.
Reporter Thomas Hooker
191202

Bay City Cruis'n

I was traveling through the western portion of Bay City which may, or may not, have involved the Bay City Police Department. And speeding. Maybe.

Anyway ... I turned sharply and wound up on one of the many dead end streets in town. Just my luck. This had the potential of being an expensive side trip for me.

Down a bit, on the left, looked like a potential place to, um, hide :-)

Who: King Lonni (iPrince Resident)
What: Prince's "Place" :-)

A fairly common suburban home, located towards the end of a dead end street.

I saw an attached two car garage. And ... the garage was unlocked!

It was time to "visit" for a while, at least until the flashing blue and red lights went away.

Before taking to the roadways again, I dropped in to the business next door because I saw vehicles in a window.

Who: Jack "Sharky" Ballade (Driverkid Baxter) and Gothica M. Melnikova (Gothica Haalan)
What: Roux Motors Store

This is the Bay City home of the Hawker, a two door sports car sold by this automobile dealer.

Also, this business is a Hub destination in the GTFO (Get The Freight Out!) shipping/freight hauling game (https://sl-gtfo.com). 
That's it for this cruise through Bay City.

I hope to see you on the road. Happy motoring!

Reporter Dakota Schwade
191202

Kit Calico receives award

The Bay City Post started before Halloween the Bay City Post Halloween Contest. In our last edition we announced Kit Calico the winner of the contest.

On November the 6th Kit received the award and eternal bragging rights.

Some words from the happy and proud winner:

Now that's an amazing award! 
Thanks Vick, and thanks to everyone at the Bay City Post, the judges, and especially all the cool cats in Bay City that participated and set out some sweet treats and decorations! Bay City Alliance, neighbours, and friends in this amazing Bay City!

...amazing Trophy, I love it!
Again, please pass on to everyone involved that I'm thrilled and so nice to be in BC. Thanks!


You well deserved it Kit! Thank you for participating.
Kit Calico receives Award
Reporter Vick Forcella
Image Kit Calico
191202

Lady Lost Found

The Bay City Hay Maze received special attention from the Bay City Fire Department (BCFD) for two reasons, to prevent a fire and, once a week, to search for lost people.

A few days after the Creepy Crawl message came from the organizers that one visitor didn't come home.

The BCFD, under leadership of Lucien Greybeard, went out in full force to search for the lost visitor.

They went around the outside of the maze and shouted hoping for a reply. From a distance one could hear a faint reply. (click on an image to see it enlarged)
The rescue workers immediately extended the boom of the fire truck and one volunteer went up to see the path of the maze and the origin of the sound.
Rescue workers entered the maze, oxygen, food and water with them. Under guidance from above they carefully manoeuvred through the maze leaving a rope behind them.
They found the young lady lost in the maze, dizzy, confused, tired and completely dehydrated. She mumbled something about breadcrumbs. After applying first aid she was taken out of the maze following the rope.
In an ambulance, sirens on, she was taken to an undisclosed location.

The BCFD did not reveal the name of the victim so we could not ask her about her ordeal and rescue.

The BCFD closed of the maze for being too dangerous.

While discussions were going on to make the maze safer for visitors the weather changed.

Pictures by Lucien Greybeard, used with permission. Please see more pictures from Lucien from it's Flickr page.
Reporter T.J.Hooker, Vick Forcella
191202

Using Second Life to "Extend the Rafters"

Anyone finding themselves near Ottawa Canada between now and 5 April 2020 may want to arrange a special trip to the National Gallery of Canada to experience "Àbadakone | Continuous Fire", a very special exhibit of international Indigenous art with a wide array of amazing works from around the world. 
Of particular relevance to Second Life is "Teiakwanahstahsontéhrha’ / We Extend the Rafters" by Kanyen'kehà:ka (Mohawk) artist Skawennati.
Central to the work is a machinima, "The Peacemaker Returns", constructed and recorded in Second Life. The entire work also includes wampum belts (deer hide, sinew, plastic beads), LED lights, and an aluminum structure.

An earlier (2017) exhibition of the work explains the title of the piece: "The bilingual title of the exhibition—in Kanien’kéha (Mohawk) and in English—refers to the action of 'extending the rafters' of a longhouse. 
These traditional Indigenous structures would be lengthened to make room for new generations or even other families." 
As shown, the "rafters" of the aluminium structure extend into the futuristic machinima itself, which also includes virtual wampum belts echoing the real beaded belts in the museum exhibit space.

The artist outlines the significance of the work and details the Second Life effort involved in its development in a fascinating background video.
Reporter+Image Qie Niangao
191202

Hay Maze On Fire

Shortly after the rescue of the lost lady things developed very fast with the hay maze.

The sun is pounding down on Bay City
It is warm and dry
Suddenly the weather changes, it is dark
Clouds move in front of the sun
It is silent
BOOOOM!!!!
Oh No! A thunder sto.... BOOOM !!
No more!! Please! BOOOM!
LOOK! A fire is starting!!
The fire is growing bigger!
The fires are going out of control!
Quick! Somebody call somebody!
OOhh, this isn't good. Panic!
After the drought nothing can stop this
The fire is wading through the maze that can not resist
Fear in the eyes of the poor pumpkin
The Bay City Hay Maze 2019 is gone, up in flames
 
The next day, rain cleans up the last straws of the Hay Maze
Later we found out that the BCFD was in Bay City and Nova Albion busy to protect the buildings against the glowing tinder. They were well aware that the maze was up in flames but quickly estimated that it would be impossible to save the maze. Priority is safety of the citizens and protecting housing and properties.
Thank you BCFD!
Note: All pictures were taken directly from The Feed and resized. No post-edits were made.
Reporter Vick Forcella
191202

History: The Road To Bay City Part 4: An Interlude: The Suburbs

(....continuation from part 3

As interest in themed areas like Americana, Yamato, Nexus Prime and others continued, Second life as a whole tried to work out another issue: residential land.

One of the ways this was managed was with the "First Land" program, which ran until 2007, allowing a first time land owner to purchase a prime piece of 512m mainland for only L$512. It wasn't a bad deal for the time, but also led to much abuse as people began to create alts to buy up vast numbers of early 512m parcels, then reselling those parcels to the main account.

In some cases, themed communities were attempted for housing, allowing people to have a piece of virtual suburbia for their first land. One of the earliest of these was the LuskEstate, in the shadow of its far more well-known neighbors, the furry homeland of Luskwood and the Ahern Welcome Area.

A notecard, still available on one side at the Lusk Estates, describes the area as "a small suburban area divided into cozy parcels" declaring that, "Lusk is the perfect place to build your home if you're looking for a nice, quiet region without the stores and looming towers you might find building elsewhere."

The area was little more than a series of rudimentary streets -- even simpler than those of earlier cities like Lindenberg -- with parcels for homes set up in a grid pattern. The project quickly fell into disrepair until the project was handed over to the "Lusk Estates Land Trust" under resident control.

While the Lusk Estates, like the majority of the mainland, had no covenant, the land trust did keep several zoning and land guidelines, including no subdividing land and no terraforming, rules that govern city areas today. They also disallowed anything except residences, prohibited "flashing textures, large particle displays, loud and/or looping sounds, or any script that puts unnecessary strain on the region," and required parcels to be developed.

The Lusk Estates, as modestly successful as they were, led to the creation of yet another planned community in Boardman, which was also duplicated as "Brown" in the old "Color" regions.

Initially managed by Haney Linden, Boardman opened in May of 2003. Going farther than Lusk, this area included a street layout with sidewalks and street lamps, manicured yards, and a small residential community feel.
"Welcome to the land of palm trees swaying gently in the fresh sea breezes," said Haney Linden on their blog post of the time. "Designed in a Southern California style, Boardman is host to 'Pre-Fab.' Structures here are limited to an easy-to-assemble pre-fabricated mini version of 'House-In-a-Box.'

"This region is designed to especially appeal to newer residents who may not have developed expert building skills," Haney continued. "While all structures are pre-fabricated, you can customize them to express your true inner spirit. It's a no-hassle, inexpensive way to get started making a home in Second Life."

Much like the Lusk Estates, however, Boardman didn't exactly capture the imagination. The rules on using the prefab home were relaxed, and the land became run down. Pieces of the road were soon missing, and land barons complained that they would be lucky to make any money selling land in that area.

Then, again mirroring the Lusk Estates, a community group stepped into the gap, working with Haney's replacement, Jack Linden, to refurbish Boardman. The area was rebuilt and revitalized by its new residents and land owners. Today, it is much like it was when they stepped in, including a Town Hall still adorned with Jack Linden's mayoral photo, located at http://maps.secondlife.com/secondlife/Boardman/150/167/24
Yet, much like the Lusk Estates and, to a lesser extent, Boardman's twin in Brown, the area feels stuck in time, home to builds that haven't changed since 2005, owned by residents who later went on to build their own regions and stores well beyond the confines of Boardman.

You can even still find the original for sale for L$50 at http://maps.secondlife.com/secondlife/De%20Haro/6/132/32, just on the border between Boardman and it's "Camp Linden" region mate in De Haro.

Meanwhile, the lab continued to work on Providing a community experience in the same vein as these early efforts, building on what came before. They developed Blumfield and WestHaven as a "first Land" project, once again providing suburban streets and prefabricated homes for new landowners to set up their virtual home.

With these two regions showing more promise than their predecessors, the lab gambled on an expansion, creating a nine-region community initially on the eastern edge of the Sansara Continent, called Shermerville. The community, launched in February of 2006, had a central region, called "Shermerville Central" with a playground, a pool, a "stage 4" for community meetings, and even a neighborhood sandbox area. Surrounding Shermerville Central were 8 other regions, Shermerville N, Shermerville NE, Shermerville E, Shermerville, Shermerville SE, Shermerville S, Shermerville SW, Shermerville Shermerville W, and, of course, Shermerville NW.
Aside: it is only a coincidence that your erstwhile writer also came into existence in Second Live in February of 2006, and resides in one of the remaining Shermerville regions.

The Shermerville project as a whole was doomed, however. Sales were not as robust as expected, as once again, a suburb area with limited land impact -- each parcel was limited to 512m -- and other restrictions proved unwelcome. The project was eventually shuttered, save two Shermerville regions that were grafted onto Blumfield and West Haven, with a bridge connecting them to Nova Albion.

After both Shermerville and First Land shuttered, one could have reasonably assumed that Linden Lab would no longer look towards developing residential areas, yet in 2009 a new project was announced: LindenHomes. Initially provided in 4 distinct themes with several home styles, the Linden Homes were markedly different from "First Land." For one, the home was both a required part of the home as well as arranged in such a way as to not be a part of the parcel's land impact.

No terraforming and no dividing the parcels remained the rule in Linden Homes, with the regions of the Nascera continent (the land mass that contained such homes) further solidifying the rules with an actual covenant. Unlike past attempts are residential area, Linden Home owners could also neither choose their specific parcel, nor could they sell it to another.
This proved initially fairly successful, with two additional copies of the Nascera landmass added to the grid. That success was to be somewhat short-lived, however, as the economic downturn of the era reached into Second Life, stunting much of the potential growth of Second Life for some time.

Yet hope springs eternal. After the launch of the Horizons project on the Zindra continent, featuring another suburban area, this time with a retro-futuristic theme and prefabs that you could shift into four different designs, Linden Lab apparently felt now was the time to once again explore the suburbs.

In 2019 -- a full decade after the launch of the original Linden Homes -- a second generation launched, initially featuring yet another suburban community, as well as a second theme featuring houseboats. Carrying elements from both its first-generation Linden Home predecessors as well as design elements gleaned from Horizons and, yes, Bay City, the Linden Homes of the Bellisseria continent proved themselves to be a hit. At last, after 16 years, the code for a successful Residential community appears cracked.

The area has continually expanded over the year, introducing a third theme -- campers and trailers - - that seems to evoke the relationship between Boardman and its "Camp Linden" neighbor in a far more successful fashion. They have also promised many other themes and potential expansion to come.

With the success of the new Linden Homes, I am nonetheless left wondering: what awaits the future for the grid's cities, and what will the metaverse metropolis of the future look like?
Next Time, we have another city of Second Life's past to explore as well look to Bay City's neighbor to the East, Nova Albion, in the next issue.
Reporter Historian Marianne McCann
191202

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