Making mesh only for geeks? Mesh needs
an extreme level of skill? Not if you know how to build with prims!
Many can build with prims but have no
idea how to make something out of mesh. What you didn't know, you can
build something out of prims and convert it into mesh!
Let's find out how!
(This works with Firestorm, I am unsure
if other viewers have the same options)
- Rez a box
- Copy the box and align it almost against the other
- Select the two faces that face each other
- Make the two faces transparent
- Move one box so that it just hits the other box
- Select one outside surface and make it red
- Select the other outside surface and make it green
- Select both boxes and link them
Now comes the magic.
- Right-click your amazing build and select Save as=>Collada (make sure the Skip transparent option is checked)
- Click Save-as and find a place on your hard drive where you can find it back, give it a name. It will have the extension .dae
- Log out
- Log back, on the Beta grid (Aditi)
- Find a sandbox (Morris)
- Build=>Upload=>Mesh Model
- Find and select your amazing build
- Ignore the 1000 options
- Click Calculate weights and fee
- Click Upload
- Your inventory now has the object
Useless box |
- Rez it
Your two prim object has become a one
prim white thing with two coloured sides.
Apply different textures and colours to
see what happens.
You have made a completely useless but
100% mesh object! Congratulations!
This method is better as the convex
hull trick but you need to own the textures to re-apply them.
More info about this function can be found here.
About the import options:
The visible object
There are three
levels of visibility, close, near and far away. By changing the
numbers you can make the object disappear when your are not close.
This can be useful for objects you use inside a house. They don't
have to be visible when you are zoomed out. Reducing the numbers
reduces the LI value but can make an object look horrible.
The physical object
These numbers are
useful for buildings (floors and walls) and objects you can bump
into.
There is a small example on how the
object will look once imported, two models, the visible object and
the physical object. You can experiment a bit before you upload.
1/ Transparent surfaces do not count
for the LI calculation. Not visible surfaces should be transparent
before exporting.
2/ Same textures reduce the LI count
but limit modification options.
3/ You can upload and test things on
the Beta grid without spending a single L$. When you are sure your
creation is ok and uploading won't cost you an arm and a leg upload
it to the normal world.
4/ Avoid curved surfaces, they will
increase the LI count drastically.
5/ Always use a sandbox to experiment.
If you made a mistake the LI count can go through the roof and your
house could be returned to your inventory.
6/ For uploading mesh you need to agree
on an additional TOS and you need to have payment info on-file.
Happy meshing!
The same, but better, can be done with
Mesh Generator by Naonao Watanabe.
This machine does the same with a few
important differences.
You can use curved
surfaces. You can select how accurate the curves have to be made.
Same texture+same
colour surfaces are treated as one surface reducing the LI count even
more.
Make the same object as our experiment
and see the differences.
Find the Naonao shop (Shop NN) in-world
here. Also, pick up a tonne of freebees and learn to speak Japanese
(most freebee manuals are in Japanese only).
Reporter Vick Forcella
190504
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