Showing posts with label baycity. Show all posts
Showing posts with label baycity. Show all posts

SL17B Bay City

Vacationland: Bay City
Your destination for fun, community, exploration, shopping, role-play. Come see what the Best City by the Bay has to offer!
Dedicated to the memory of Uccello Poultry, forEver.

Created by Pygar Bu and Marianne McCann
with contributions by various residents of Bay City (see images).

Bay City is represented by a bus station, as the beginning of a journey towards Bay City. Residents describe the reasons why people must/ should visit Bay City.
You can read about the SL16B contribution here.
Reporter Vick Forcella
20200708

History: The Road To Bay City Part 6: From Infinity To Prim

(....continuation from part 5)

At the end of 2007, Second Life was booming. Millions had flooded into Second Life over the year, and big business was setting up shop. You could find Reuters, American Apparel, NBC, and Playboy rubbing shoulders with Canimal, Bare Rose, and other Second Life brands of the time.

Likewise, the Second Life Mainland could not be minted fast enough, as the Nautilus and Corsica continents took shape, and work began on the Gaeta continent. Everyone was looking for their pot of gold, just behind a particle rainbow.

It was Jack Linden, then in charge of land in Second life, who came up with an idea for a double-prim, themed urban area. A new take on what was already in Nova Albion, but as Michael Linden put it, with "a more harmonious look to it."

It was Michael and Blue Linden who were tasked with this urban area project, a counterpoint to the endless rolling hills of the then-ongoing mainland expansion.

They considered many different styles, though it was Jack who is credited with finally hitting the nail on the head: art deco. All three agreed that this was the theme to move on.

But I’m getting ahead of myself again.

Part of the plan for this city was with expansion in mind. Like the rest of the burgeoning Mainland, the goal was to make it easier to grow the city as needed, taking on regions from some preset roads and canals, allowing for quick additions with minimal work.

But they also wanted to avoid making things feel too repetitive. As explained in this very publication in 2015 (after opening the link search for Wuznu Pussycat), the goal was to avoid a grid layout, allowing for "a more organic, creative type of neighbourhood."

Blue created a concept involving four regions. Infinite City was born: a block of four regions that defined the basic layout of the city’s roads and canals so that each could easily and quickly connect with each other no matter which region's layout was connected to which.
Infinite City: the four map tiles that would serve as a template for the city project
Michael would further refine this, taking the basics of Infinite City and giving them form, creating the parcels for these four regions, and defining where parcels would be.

And yes, around this time, the name of this city takes shape: Bay City.
Early forms of what would become Bay City. Eagle-eyed readers may find some distinct locations that never came to be
The parceling was key, too: Much like Nova Albion, Infinite city was to be double-prim Mainland, allowing for more intricate builds than elsewhere. I suspect the hope was that people would be able to build bigger, taller city structures in the era where prims were still king and land impact was much, much tighter.

To allow for this "prim bonus," however, more than half the land had to be kept in Linden Lab's hands, with those builds being somewhat half of the average land impact. This would be the roads, the canals, the parks, and anything contained on them.
The art deco theme would be further refined by Blue and Michael, both of which had a distinct interest in the look and feel of this new city. With "art deco" as the basis, they expanded on this in the blog post announcing this area to the public on 22 February, 2008, saying, "The style is the American urban experience, between 1940 and 1965, perhaps best typified by Chicago circa 1950 and marked by a distinct deco influence."

You can see that in the builds they initially provided in the city, such as the Bayjou Theater, Hot Balls" bowling alley, and Cafe Deco. Even the industrial park, shown below being towered over by Blue Linden, shows a distinctly urban waterfront.
Blue Linden, the large dragon-like monster avatar - stomps around the maquette for the industrial park
And yes, one cannot deny the involvement of both Blue and Michael, with the latter's interest in trains and airships helping the city gain a trolley, water trolley, and balloon system, and the former's key involvement in Americana leading Bay City to have its own Route 66 cutting through the city.

The city opened to preview on the 8th of May, 2008. A second copy of Bay City was also added to what was then "Teen Second Life." This eventually would become the Westside of Bay City after TSL closed.

As Bay City began, Second Life itself was changing. Two months after Bay City was announced, Linden Lab founder Philip Linden would step down as CEO, handing the reins to Mark Kingdon, aka M Linden. Prims were soon to be unseated as the content of choice as Qarl Linden's sculpties became a quick and very dirty way to get simple mesh-like content into Second Life. Second Life's Fifth Birthday -- a watershed moment that stands as the end of Second Life's "early days" -- would also be announced just days after the Bay City preview would begin.

There were bigger things afoot, too. the global economy would take a downturn in 2008, and we'd see Second Life effected as the rapid expansion cooled. Land barons who had once gobbled up mainland would contract a bit, with many focusing on the brand-new city, grabbing parcels and flipping them between each other, leading to the high prices the city still commands today.

Still, I can't help but wonder what may have happened: places like Squishybottom’s Roadhouse in Wellfleet Harbor had been planned to be used as music venues, The Bayjou Theater was intended to be a machinima showcase, and even Hot Balls was planned for "league night" bowling. Plans that never came to be.

Blue Linden was laid off from the lab as part of a larger series of lay-offs at the end of M Linden's tenure, just two years later. Jack would follow, moving onto work elsewhere. Michael, too, would leave the lab a few years later.

What about Bay City? It still thrives to this day, the product of years of innovation in Second Life, and home to a vibrant community much like those of its forebears.
Art for an unused "welcome sign" for Bay City, provided by Blue Linden
Reporter Historian Marianne McCann
200302

Mole Day Coming to Bay City!

FOR IMMEDIATE RELEASE 

===

CONTACT:

Marianne McCann

Bay City Alliance

marianne.mccann(at)gmail.com
== 
Location: Bay City, SL

===

MOLE DAY COMING TO BAY CITY THIS FEBRUARY



Annual Event Honors the objects of the Linden Department of Public Works



BAY CITY, SL (27th January, 2020) - Every year, Second Life Residents meet to salute Second Life's favorite mammal, the Moles of the Linden Department of Public Works, and celebrate well over a decade of amazing projects built by these hardy Resident contractors.

Mole Day was initially honored in 2010 by Residents of Bay City, but happily welcomes all who appreciate the work the Moles have done to make the Second Life™ Grid better.

Held on the same day as Groundhog Day, this year’s annual Mole Day will again take place at the Bay City Fairgrounds February 2nd commencing at 11:00 a.m. SLT. The event will feature DJ GoSpeed of KONA stream followed by Wolfie Starfire performing live at 12:00 p.m. SLT. 

"Moles" are members of The Linden Department of Public Works (LDPW). The LDPW is a program focused on improvements related to the experience of living on, or visiting the Linden Mainland. The LDPW organizes teams of Resident builders, artists, and scripters (the Moles!) to create new content on Linden Lab's behalf and to the benefit of all. These Residents have the last name “Mole.”

Moles essentially build all of the grid’s infrastructure: the public roads and railways, items in our coastal waterways and protected lands, and even larger scale projects like the Linden Homes regions, premium content and experiences, and much more.

Bay City is a mainland community, developed by Linden Lab® and home to the Bay City Alliance. The Bay City Alliance was founded in 2008 to promote the Bay City regions of Second Life and provide a venue for Bay City Residents and other interested parties to socialize and network. It is now the largest group for Residents of Bay City.

it is likely that Moles, as well as Lindens who work with them, will be in attendance. It is, of course, the belief that if a Mole sees their shadow at Mole Day, then they happen to have advanced light as well as shadows enabled in their viewer.

For more information please contact Marianne McCann.


 
Reporter Marianne McCann
200130

History: The Road To Bay City Part 3: The taxman cometh

(....continuation from part 2

After the limited success of Lindenberg, many initiatives to help form communities in Second Life were undertaken by Linden Lab.

One of the first was the creation of a collaborative Linden and resident building project -- known as a "Resident Work Project" -- that led to Wild West Town. This was a volunteer project formed by Linden Lab, where a select group of residents could help build a frontier town, including a theater, a saloon, a general store, and so on. In exchange, the resident contractors could be rewarded with a few thousand Linden Dollars!

Originally located in Zoe, Wild West Town later became a predominate feature of the Oak Grove region. Largely destroyed due to prim rot and weapon damage, Wild West Town was rebuilt by the Linden Department Public Works as one of its earlier projects.

Another project was the amusement park, named Linden World -- not to be confused with the early name for Second Life -- located in the Coney and Luna regions. This project invited residents to take a parcel and build some modest amusement park like attractions, even later reserving half the land in the Coney region as Linden-owned. This meant Residents could have double the usual land allotment (prims). A shade of the late city regions.

Linden World survived briefly, with Luna later becoming the mall that exists today below Nova Albion, and Coney sinking below the void sea.

Around the same time, the notion of a "Resident Work Project" changed, making way for an initial round of themed community proposals. Of these were Nexus Prime, the Kazenojin aviation community, Darkwood, Yamato Town (also known as Shangri-La), Venice, Kissling, and Americana.

Nexus Prime, a cyberpunk city located in the Gibson region, has gone through many rebuilds since its classic community look, but none have lasted long. Likewise, the Venice community, devised as an inworld version of the classic Italian city, was wiped out several years ago from its site on the banks of the Bonifacio region.

Darkwood, a fantasy city, still remains to the northeast of Nova Albion, and the Kissling community lives on north of the Luskwood, itself an early community. Even Kazenojin in Gray and Asian-themed Yamato Town in Dore, continue on, albeit the former is largely quiet now while the latter became an orientation station, and unfortunately lost large amounts of its content.

Then there was Americana.
The Americana group, founded by a Resident named George Busch, claimed the Blue region in June 2003 as home, building a number of America-themed builds as part of their community. a "Route 66" led into the build, featuring a Woolworth’s, an A&W root beer, and other structures to evoke a classic 1950s-era America.

Some of the other early members of Americana were Sassy Apple, Fleabite Beach, Fey Brightwillow, Sinatra Cartier, Pituca Chang, Horatio Horn, Bososuko Kato, Tracey Kato, Ramon Kothari, Dionysius Starseeker, CrowCatcher Valen, Sinclair Valen, Jon VonLenard, and Oda VonLenard.
As the area grew, it featured even more impressive structures, including the Washington Monument and the St Louis Arch, as well as a baseball field called "Fanway Park."
Not all was perfect in Americana, however. the group often had conflicting views of their home region, leading to discord among the group. Even with the rancor, however, Americana's builds were considered some of the best of their time.
But one thing held the community back more than any internal strife, and it was an issue that seemingly underscored their nostalgic American theme: taxes.

At the time, rezzing a prim cost L$10 for each you chose to rez. As time went on, the cost grew, including additional fees for prims not located on the ground. It was things like rezzing that meant a lot to the Second Life economy.
Meeting
The Americana group, by and large, pushed for a tax revolt, creating tea crates to evoke the Boston Tea Party, and threatening the destruction of their builds throughout the Blue region. A report in New World Notes from the era includes an interview with Fleabite Beach, the first furry in Second Life and the leader of the tax revolt.

The following was the text of a notecard that was sent to Philip Linden and others interested in the Tax Revolt, and discusses Fleabite Beach's initial experiences with Americana. It is presented as written, with typos intact for accuracy and style.

"THANK YOU
From the bottom of my fuzzy heart, I, Fleabite Beach, thank YOU, my friends and sim-mates, for the outpouring of Empathy and Concern for our way of life and our pre-destined March Towards Freedom...
Freedom to pursue the noble cause of self-governance
Freedom to pursue the arts and sciences that define us
Freedom to pursue the charitable ways that enrich us all
Freedom from Taxation Without Representation
Who amoung us has not YEARNED for the realization of their previously unattainable dreams, here in SL?
NOT A ONE
Who amoung us has not ACTED at times towards the realization of those most heartfelt and cherished concepts?
NOT A ONE
Who has profited from the lifetimes of open hearts, minds and backs of these Dreamers?
JUST ONE
THE MAD KING GEORGE LINDEN
...
Ironic in a way, to look back to when I first signed onto SL in the glorious, uproarious beta days.  I had rushed through the tutoiral/noob isle process and was desperate to EXPLORE THE NEW WORLD like a pixelated Colombus.
The first person I met was also named George.  Not Washington as one might suppose, or even IMPOSE of him as I do....
His name was George Busch and he build a very nice little monument.  The Washington Monumnet.
And he built a nice little service station, and a nice little community called Rt. 66 and perhaps, unbeknownst to him, a nice little UNDYING PASSION here in SL....
a nice little thing WE like to call
AMERICANA
For Americana is not just a perfect square on your map.  It is a perfect square in our hearts as well.  Thanks to George.
I knew George Busch.
George Busch was a friend of mine.
And Mad King George,
You're no George Busch.
...
Merriman Brightwillow has inspired me to TAKE A STAND with BOXES at all my FLEABILT PARKS SYSTEM PARKS.  Instead of a large number of free, open-source, full modify, public domain fun, visitors can enjoy SINGLE PRIM TEA CRATES.  They will be a TAX STAMP available for $100,000 linden dollars to shoppers, so STEP RIGHT UP!
Thank you Merriman for the inspiration and thoughtful consideration of the subject
WE my friends, can learn from our past but
WE can only move forward hand in hand.
WE stand untied for Liberty and Freedom, and
WE believe these truths to be self-evident
WE ARE AMERICANA
JOIN US
FREE TEA at the door
...
As REPRESENTATIVE and founding member of the COLONIES and AMERICANA, I Fleabite Beach do Hereby Enlist and Recruit to Protect and Provide Service in love of COUNTRY, to the UNITED COMMONWEALTH and ACTIVE MILITA of AMERICANA, the following patriots:
Rep. RAMON KOTHARI
Rep. CROWCATCHER VALEN
Rep. BONECRUSHER SLATE
PITUCA CHANG
GARTH FAIRLIGHT
JAI NOMAD
DRAGON CROSSING
NICOLE MILLER
TRACEY KATO
AURELIE STARSEEKER
MERRIMAN BRIGHTWILLOW
CHARLIE OMEGA
MAC BEACH
DEREK JONES
To join the ranks...reply to this post or see one of the AMERICANA REPRESENTATIVES
Love,
Your Loyal Subject,
-Fleabite Beach"

The release of Second Life 1.1 in October 2003 included methods to prevent tax evasion, and Americana was doomed. The build was destroyed, as the creative minds of Americana opted against continuing to be taxed over their builds. Americana was no more.


Yet just two months later, Linden Lab discontinued the tax structure, moving entirely to what became the land-based system we know today.

While Americana remains no more, there are elements of it an eagle-eyed observer can spot today.

At Valen's Creche, a build to the north of the Lusk region and above an area we'll talk about in the next issue, you'll spot the St. Louis Arch from Americana, as well as a selection of snow globes for sale as souvenirs of the old community.

In Blue, on a micro parcel, you'll find a slide show of photos featuring Americana, as well as a Route 66 sign. You can see this very sign in one of the above photos, in front of a gas station.
Outpost
There's one larger tribute to Americana today.

Fleabite Beach would later become Blue Linden, a long-time community liaison and, eventually, one of the first members of the Linden Department of Public Works. One of their first projects? A city focused on the "Urban American Experiences" featuring a "Route 66" cutting through the middle of it. That project? Bay City.

Let's not get ahead of ourselves, however.
Part IV will make a small sidetrack, and talk about how housing communities have come and gone in Second Life.
Reporter Historian Marianne McCann
191104

History: The Road To Bay City Part 2: Enter The Residents

(....continuation from part 1)

Part 2: Enter the residents

Eventually, LindenWorld was to be no more. By December of 2002 or so, Linden Lab was lining up investors to take their idea to a new level. 
The project was re-branded as "Second Life."
As an aside: for a brief moment, "Second Life" could have ended up named "Sansara." Robin Linden suggested the name for this early virtual world, but "Second Life" apparently won out. Of course, now Linden Lab produces a second virtual world of a very similar name -- but I digress!

In the earliest months of 2003, Second Life begun to allow beta residents into the world. Steller Sunshine, who rezzed into existence on the 13th of March, 2002, is widely considered the first Resident of Second Life, and she was followed by many others who got to choose from a select list of last names when cresting their digital persona: Apple, Jones, Sandgrain, Bach, Smith, Leviathan, and more.

One of those early beta participants was Wednesday Grimm.

Wednesday's Second Life rezday is 9 January, 2003 -- nearly a year after Steller's avatar touched digital terra firma, but still well before the end of Second Life's beta in June of 2003.

Working in the Tehama region, Wednesday banded together with many other beta participants on a sizeable project: the first cooperative "themed" build in Second Life.

That build would be Lindenberg.
(Lindenberg, pictured in January 2003, primarily consisting only of its roads and fences at this point)

The name was chosen by its residents, a play on words from the German airship, the Hindenburg, because the city -- much like the airship -- "goes down in flames every night." It's unclear if the name was also a deliberate reference to Linden City from the beta, or simply following what may seem an obvious theme.
Nevertheless, the idea of a grand city was hatched and formed within the Tehama region, not far from a Linden-created path that may have travelled through a handful of those original 16 regions.

Wednesday Grimm was dubbed the mayor of Tehama.
(Lindenberg in February 2003)

The city consisted of a "U" shaped main road, complete with concrete sidewalks and green lampposts. Fairly simple businesses lined the road, owned and operated by many other early beta residents. A newspaper was created, the Lindenberg Times, edited by ramon Kothari and then available at Tehama (220, 117).
While an innovative concept, Lindeberg wasn't without its issues. Perhaps related to the aforementioned fire issues, many complained about the use of rockets around the city, while others wished for the city to be a "no fly zone" to prevent the use of jet packs.
Both were popular in these early, pre "Second Life Server 1.0" times, as both the Lab and its Residents worked with particle effects for the first time, tested physics, and – as one could not yet directly teleport to a location -- used modes of travel such as jet packs.

This all added to the biggest issue in Lindenberg, however, and the one that would eventually lead to its destruction: lag. Ever the issue, in those early days, numerous prims and avatars concentrated in a small area -- for example, a densely-populated city -- could bring a region to a standstill.

Even just 4-5 avatars in one place could bring the area to a crawl.

A month into Lindenberg, and it was already being called a "ghost town" due to lag issues. Some sought to change the layout, adding a central park or pond, setting it up across a "four corner" layout, or even making a "new Lindenberg" as an indoor shopping mall or other form.
Lindenberg didn't last much longer, a short-lived but important part of Second Life's early history, and the first real "city" in those days.

Many parts of Lindenberg ended up boxed and provided at the YaDnI Monde's old "Junkyard," itself now long gone. There are, however, a few other remnants you can spot.

Hunting around Tehama, you can still see the last remnants of that early Linden path that connected the Tehama region to other early areas, such as the Newbie corral in Natoma. It's visible in the above photo in the upper left hand side of the image. You'll see it inworld at http://maps.secondlife.com/secondlife/Tehama/117/98/23.
Be gentle, those prims date back to January 2003.
(A main road in Lindenberg. Many items in this photo were formerly available at YaDnI's Junkyard, including the yellow Bannister, the street lamp, and the sidewalk.)

Finally, look close in that photo at the street lamps along the road: Built by Richard Linden, those lamps would later be revised and used to adorn the streets of the Shermerville suburbs just Northeast of Bay City: perhaps a last final nod to Lindenburg still inworld today.
In Part III, we'll talk about the early Linden "themed community" project, and how one early city changed Second Life forever *while* creating the very "Blue" print for what Bay City would be.
Reporter/ Historian Marianne Mccann
191007


SL16B Bay City

The Bay City Pavilion at SL16B presents Bay City and it's community.

It is a colourful display of various artefacts that shows people and their interests. There is an interactive map of Bay City, the temporary office of the editor of the Bay City Post and comfortable seating.

It has been created by ArgonTheDevil Ormega, GoSpeed Racer, Fabiana Castello, Thomas Hooker, Pygar Bu, Vick Forcella, Evola Courtois, Dakota Schwade, Marianne McCann, Qie Niangao and many others.

Following is a photo impression.





Reporter Vick Forcella
190701

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