Mole Day Pre Announcement

Mark in your calendars
Sunday
February Second
01:00 PM SLT (that is 22:00 CET)
Tenth Mole Day!
The LDPW (Linden Department of Public Works) started working in 2007 to create something amazing, Bay City.
Bay City opened the bridge in May 2008.
The LDPW is made up of residents, like you and me, that are hired by Linden Lab, to create objects and infra-structure for us all to see and use.
Before a resident can start working for Linden Lab they are required to visit the laboratory in Moloch and as by magic they suddenly turn into moles in various shapes and forms. They also have a sudden urge to steal cotton swabs.

Lately the LDPW has increased in size. Many new moles have been at work to create Bellisseria, an epic task. So much so that some residents of our Fine City think they have been forgotten by the adorable little rodents. Of course not! Who would forget visiting the laboratory? (though they do have little mole brains)

Mole Day is organized each year since 2010 by the residents of Bay City for All Moles of All Continents to thank them for all the work they do and have done to make this world more enjoyable.

So a special invitation goes out to all the moles!

We have special Mole Snax for you!

Of course, residents from all continents are welcome too to thank the critters.

Bring Mole Snax! (they like worms, dead bugs and cotton swabs)

More information to follow soon.
Reporter Vick Forcella
200106

Lighted Boat Parade

On December 19th, 2019 a group of residents gathered at the Bay City Marina for the 2019 Lighted Boat Parade. Many boats lined up for the parade as local resident Keira took to the skies in her helicopter to watch over the parade.
Keira's helicopter
Like Clockwork, the Grand Marshall Fenix Eldritch started the parade off. One by one each vessel began making it's way towards North Channel.

As the boats neared the Bay City Fairgrounds, several onlookers were lined up to watch as they passed by. This year's parade was a sight to behold.

Argon Ormega's vessel sported a festive Christmas Tree.
Argon's boat to the right

Followed by Marianne McCann's hovercraft bearing Christmas lights and a Christmas Tree, her spotlights dancing across the waters.
Marianne

Frankie Lindmann was next with boat adorned with a multitude of Christmas Lights.
Frankie Lindmann

TJ "Griswald" Hooker lived up to the nickname as his tugboat was festooned with a Christmas Tree and numerous lights that even lit up anything around his boat.

Amber Selenium followed up with her festively decorated boat.
Amber Selenium
Pygar Bu also brought along a tugboat which was seen loaded with Christmas Lights.
Pygar Bu

Bringing up the rear was Dennis Slocombe with his Barge.

The boats passed the Fairgrounds with a cheer from the crowd. Making a slow turn in Barcola Sound, the pilots all lined up to dock at North Channel and disembark for the festivities.

Not to be outdone by the decor on display, the after party was started off with a bang as music from Kona Stream filled the air. The attendees quickly moved onto the ice and began the skate party to end all skate parties.

Residents were seen all over the frozen pond, many ending up sliding across the ice as they tumbled and rolled into one another, fun and laughter being had by all.
After a while, party-goers started lining up for synchronized skating. The result, while not as exciting as the infamous Conga line, was spectacular. Skill was shown by all involved, especially those near the end who miraculously avoided slamming into the wall around the Christmas Tree each time they went near.

Reporter Thomas Hooker
Images Thomas Hooker. Silvia Hooker
200106

Annual Prim Drop Event

The annual primdrop was announced in this newspaper with a special edition. The primdrop is to mark the end of the year and welcome the new year.

The event was well attended and almost everyone came wearing gowns and ties. DJ Marianne had prepared some amazing well chosen tunes. Several times after the event she had to explain the playlist and the unique songs.

At the moment the prim dropped fireworks flew up, explosions and colours welcomed the new year.

The event was well visited by citizens from our fine city and citizens from well beyond. Even a server bunny hopped around making sure that the network could cope with so many celebrity visitors.

The donation boxes that were set up just before the tree lighting event received many additional donations.

Following some images taken during the event.
Image Thomas Hooker

Image Thomas Hooker
Image Thomas Hooker
Image Solo Mornington
Image Shigeko Taschikawa
Image Pygar Bu
Image Marianne McCann
Image Ainia Da Fente
Reporter Vick Forcella
Images See caption
200106

Bay City Cruis'n

It's the start of a new year, and the start of a new decade (or not a new decade, depending on your interpretation).


Anyway ... this got me to thinking about "newbies."

And nothing is newbie-er than the two places I visited on this spin around town.
Who: Many, Many NCI Volunteers
What: NCI InfoNode
If you find yourself in this region, turn North-ish onto Jazz Drive from Route 66, then turn left onto Art Deco Drive, and right onto Moose Beach Road -- at the Gable Drive intersection you will encounter an NCI InfoNode.

Operated by New Citizens Incorporated, "NCI InfoNodes offers information, help, class schedules, and freebies for New Players, New Residents, or Second Life Newbies. Operated by New Citizens Incorporated, our Moosehead InfoNode is located adjacent to the Moose Beach InfoHub."

NCI also has a busy "main campus" in the Kuula region -- http://maps.secondlife.com/secondlife/Kuula/57/161/28
Now, follow the Yellow Brick Road, um, Moose Beach Road a bit further North from the NCI Infonode and you'll find ...
Who: Various LDPW Moles
What: Moose Beach Infohub
Where: Moose Beach
Linden-owned Infohubs and created and managed by the Linden Department of Public Works (LDPW), Moles!

"An Infohub, also known as a Welcome Area, is a place where Residents congregate and socialize, and there are usually kiosks providing Second Life information. Infohubs can be fun places to hang out and learn about the world if you're new, although silly stuff happens on occasion."

This particular Infohub has some food trucks that dispense various items: Bay City Burger Coach (burgers and Grubweiser), Sugar Rush (sweet treats), and What The Fried? (fried everything).
That's it for this cruise through Bay City.

I hope to see you on the road. Happy motoring!
Reporter Dakota Schwade
200106

Is A Little Progress A Dangerous Thing?

The Lab is shifting some cost burden from Land to other things of value in Second Life, increasing some fees, encouraging Premium subscriptions, etc.

One thing often mentioned is the increased capacity of land to hold builds: More land impact available per square meter means a landowner shouldn't need to own as much land, so should need to pay less tier for the same build complexity. This, in addition to the (typically) more efficient mesh compared to old prim builds means that land should be a somewhat less important cost in using Second Life, even before land fees were directly reduced (as they were in 2019, but I'm focusing on earlier land CAPACITY effects here).

Does enhanced land capacity really reduce the cost of land for typical SL use cases?

In the familiar case of residential housing, this seems to work. People who already own land won't immediately benefit from it, but new land buyers need to buy less land to hold the same amount of content. There's SOME intrinsic value to a parcel's SIZE independent of its capacity to hold content, but for housing, content capacity seems to be the main factor driving expansion, and so increased object capacity should reduce housing land cost.

In contrast, another familiar use case, the social club venue, doesn't benefit so directly. That's because land size for a club doesn't so much limit content capacity as it reflects practical avatar capacity. Many clubs need a full region just to comfortably hold their peak avatar count without needing to turn too many away.

The progress in CONTENT capacity just hasn't carried over to improved AVATAR capacity.

We've always heard that it's difficult to scale up avatar capacity. I'd understood this to be a problem for hosting thousands of avatars for a concert or other big event. What I hadn't appreciated before is that it also gets in the way of shifting away from Land the costs of using SL for such a common and important use as club ownership.

There's certainly pressure now to make avatars less demanding, and with Project ARCTAN to improve estimates of how demanding they really are. But even if by magic avatars were to be only half as laggy, it wouldn't really save land costs for clubs because it still wouldn't be practical to pack clubs any tighter on sims; at the same time, clubs are absorbing some of the increased costs, such as event listings, to which the reduced land costs shift.

This isn't to claim that SL social clubs are endangered by this shift; I have no information about that, and any effect may be dwarfed by renewed overall SL activity. Rather, I'm merely marvelling at the complex economics of shifting costs away from land, how it interacts with avatar capacity, and how that may affect the specific uses that have become important to Second Life.

Now, considering the subtlety of these gradual changes in SL, imagine the effects across entirely different platforms. One wonders which seemingly insignificant factors might make SL the "Goldilocks" virtual world.
Reporter Qie Niangao
200106

History: The Road To Bay City Part 5: Something familiar to our East


(....continuation from part 4)

On March 9th, 2004, an announcement was made on the official Second Life forums. The Lab was going to offer several regions with a double prim allowance, decorated with Linden-created infrastructure. The notion was to provide an area that would appear city-like, where people could build taller, denser structures.

"Governor Linden has decreed that a fine new city should rise in the West, and we're dedicating four sims to the cause," said Haney Linden. "Building a dense urban environment requires prims – lots of prims— so only half of the city will be sold and plots will boast a double allotment. To jump-start the urban planning process, the new city will come pre-equipped with the infrastructure of a metropolis– streets, sidewalks, alleys, bridges, canals, public transit, and boulevards will all be provided." 

To anyone in Bay City, this description will sound somewhat familiar. Its not about our beloved City by the Bay, however, but Nova Albion, the four region block of Sistiana, Grignano, Miramare, and Barcola.

The new land was in a prestigious location, just east of the Nova Albion welcome area. This was important in those days before point-to-point teleportation, as the Welcome Area served as a major infohub and entry for new users.
Original Infohub at Miramare
Both Venice and Yamato Town (aka Shangri-La) -- older projects similar to the previously discussed Americana -- would also overlook this new city. Furthermore, the Luna Oaks Galleria would be connected to the new city.

The latter inspired the second post about Nova Albion posted by Xenon Linden, which included a quote from master explorer Magellan Linden himself.

"During a recent excavation at the Luna Oaks shopping mall I discovered evidence of a lost city beyond the western edge of the known world," said Magellan, adding, "I have followed the rumors and hearsay for quite some time trying to verify the existence of the city, known from legend as Nova Albion. Based on this new evidence I am now confident that the city does (or did) exist, and that it may be quite close to the Luna Mall. I will report back with any new findings as they surface." 
One of the snapshots originally presented on the forums shows Xenon Linden - the primate avatar shown - working on Nova Albion infrastructure.
The design of the new city was largely overseen by Xenon, who would also design the Heterocera Atoll continent It was Xenon who is largely credited for bringing a sense of contiguous style to the continents, after Sansara's more "patchwork" feel.

A 24th of March, 2004 post on the forums brought more details as the first pictures of the nascent city were revealed, including an overhead shot showing the full city, as well as pictures of the "restored" trolley system" of the city. This is the trolley that still exists today, running sporadically from the Galleria to the Welcome Area. Apparently, "voltage irregularities" plagued the system from the very beginning, leading to unusual behaviour in Second Life trolleys early on.
This image shows the first view the public saw of Nova Albion. It and several other snapshots can be seen at the infohub in Miramare.
The first auctions for land in Nova Albion were also announced on the 24th. The first landowners in the city were Xavier VonLenard, Surina Skallagrimson, Planet Mars, Drift Monde, Catherine Cotton, Ezhar Fairlight, Nicola Escher, Surreal Farber, Artimesia Twilight, and Chromal Brodsky. It would not be long before Salazar Jack would also join Nova Albion, willing the parcels where the Brownstone East and Brownstone West exist to this day.

The four regions of Nova Albion would later be home to many of Second Life's best-known early residents, including Cubey Terra, Khamon Fate, LisaHot Juran, Cybin Monde, Caroline Apollo, Lordfly Digeridoo, Enjah Mysterio, and Osprey Therian.

Catherine Cotton was locally well known for offering free apartments in the early days, while Khamaon Fate was locally known for the library.

Nova Albion -- with its city theme, its double prims, and its trolley -- laid the groundwork for Bay City, but there was two more things that Nova Albion can claim to have inspired.

The community around Nova Albion, a cooperative bunch that made up a group called the "City Slickers," worked in part with Linden Land to help improve their city. The City Slickers and their involvement in Nova Albion helped inspire the creation of the Bay City Alliance

It was Salazar who would primarily re-imagine the infohub for Nova Albion after Lordfly reached out to Linden Lab to get the ball rolling. Initially, a floating "telehub" platform in Miramare, Salazar would create a mock up of what would eventually become the hub in early 2006. This mock up became the hub central to Nova Albion today.

Quite a few of the original Nova Albion Xenon artefacts, on loan to the City Slickers group, are on display in the Barcola section (northwest) of the Miramare Infohub. These include the aforementioned Polaroid pictures (two of which are included in this article), an original Nova Albion Trolley System Map scrap, and ruins of old Nova Albion that survived and were found by Magellan and crew.

Lordfly initially designed the bridge that spans the main street through Nova Albion -- now part of Route 66, and Salazar who designed the bridge supports and brick motif.

Lordfly also built the large arch in Grignano, another long-time build in the city. He sold the arch to The Brownstone Building Association when they purchased his land in southern Grignano, and the original arch itself was included in the land sale. The arch's prims today show his creator status.

As an aside, it is beneath Lordfly's arch that Salazar, now, is forming a historic "Arch" district.
A notable Nova Albion 2nd Anniversary in 2006 included many Linden guests; the likes of Magellan, Philip, Catherine, Robin, Bub, etc. You can "just" make out names in this photo: Another photo can be seen at: http://snapzilla.net/image/view/59695/. This photo provided by Salazar Jack.
There has been some prim drift over the years, most notably some of the Linden infrastructure was either left, or became, editable by anyone, resulting in sections of prims that were moved or are now missing. An example, missing canal walls between the two Brownstone buildings in Grignano.

A big change for Nova Albion occurred when the southern sea route opened up with the void south of Grignano filled in with the Luna East region, the relocated sandbox regions and the water route connecting to Abbotts and points east.

There's still the matter of a second thing that Nova Albion inspired: tucked into the infohub is a graffiti message that reads, "Beware the Mole People" A more sinister sign can be found elsewhere in Nova Albion, in a hidden and long-forgotten spot in the old city, in a pair of locations that, for safety's sake, we shall not disclose.
A mysterious message hidden in Nova Albion. That mole doesn't seem quite like the cuddly LDPW type to me.
it was this that helped shape the future Linden Department of Public Works, aka the Moles. Their first big project? Bay City.
Next time, a look at the "infinite City" project!

Note: Marianne McCann would like to thank Salazar Jack for his assistance on this particular piece, filling in many gaps into the history of Nova Albion.
Reporter Historian Marianne McCann
200106

Fundraising Totals!

Our annual fundraising for Child's Play Charity (www.childsplaycharity.org) roared back with a vengeance this year!

After a hiatus in 2018, the auction returned to the annual tree lighting with some amazing prizes. Several vehicles stood shoulder to shoulder -- or would that be wheel to wheel -- with amazing art pieces. A new Nordic from Lusch Motors and a large helicopter from Shergood Aviation were the top earners among the vehicles, with pieces from Cica Ghost, Trinity Yazimoto, Bryn Oh, and Evola Courtois dominating the artwork. There were even some amazing gaming materials, and two -- count 'em, two -- 1024m Bay City parcels donated by Mitch Merricks!

In the auction, we raised a total of L$139,225: a new high over any of our previous auctions.

That's not all, however. In addition to the auction, we had donation bins throughout the fairgrounds. These bins were available not only during the tree lighting, but also at the lighted boat parade, the skate party, and the prim drop, as well as any time someone came to the fairgrounds.

The donation bins took in an additional L$104,100 in total donations, making for a grand total of…

L$243,325

Our previous record was set 2017, where we raised L$185,406 for the entire season. So, once again, we broke our previous record!

Good job, everyone!

-Marianne McCann
Reporter Marianne McCann 
200106

Arch District

A small update on Michael The First, Emperor of Bay City.

Our Emperor is in a bit of panic. Though he has found safe residence in the sewers and shelters of our Fine City he has spend much of his life as a mole man in the sewers of the city of Nova Albion. At this very moment Salazar Jack is building in the Arch area, Grignano of Nova Albion. Our emperor has fears that his old friends, the mole people, will loose their sewers as a place to live.
Image Pygar Bu
Despite the perception of an outgoing person our Emperor can be shy when it comes to things like this.

If you know Salazar, please share the worry of our Emperor. Perhaps Salazar can protect the mole people by protecting the sewers and build shelters just like so many of the residents of our Fine City have done.

Thank you.
Reporter Vick Forcella
200106

Where Could Dakota Be?

Where could Dakota be?
Last month Dakota was hard to find. One of the reasons is that there can be three (!) versions of certain city builds. It took some sleuthing but Laetizia Coronet found Dakota, in Edgartown, soaking wet.

Who: Sunny Mole
What: Sunny Mole's "Mole fountain"

Lucky Dakota was found, else she could not be lost again...

Help us find Dakota!
Reporter Dakota Schwade
200106

Epilogue

All over the internet you will find examples of Instant Karma. In short: somebody does something bad and immediately after that something bad happens to that person.

It is also a song by John Lennon.

In the current incarnation of Karma it means: you do good, you will be rewarded with good. You do bad, you will be rewarded with bad.

Anybody that has any experience in life will tell you, it doesn't work that way!

If you are doing bad things you will be rewarded. If you are doing good things others will flock and demand more.

It's not a positive message, and not completely true, but more realistic as "Karma".

I'm not calling to be bad or not to do good.

I am calling to do good and expect nothing in return. Not now, not ever.

And for the people that do bad remember, your acquired fortune will be inherited by someone, that can spend it all on some casino and go poor.

Karma, and Instant Karma, is in fact a sort of religion. You either believe it, or not. By that, there are many things that should be perceived as being a religion. Too many things.

I believe that = I think that = religion. Religion isn't politics and religion isn't science.

If religion helps you through the day, it's ok. If religion tells you to bring harm, it's not ok.
If religion becomes politics or when science becomes religion, we are in problems since you can't fight religion with fact or the truth.

I believe this very strongly.
Thank you for reading the Bay City Post. I hope you enjoyed the information we have provided and that you are eager to read next editions.

And I didn't write anything about the Toxic Taco this time!

Editor Vick Forcella that promised not to write about heavy things in this newspaper.
200106

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